Find great deals for SWAT 4: The Stetchkov Syndicate (PC, 2006). Shop with confidence on eBay! SWAT 4: The Stetchkov Syndicate review. SWAT 4 's plot-free carnage-romp through the underbelly of Boston is swept aside in this fine expansion pack of eight missions; but you'll need the original SWAT 4 to playit. In this expansion, you'll track down the Eastern European crime family known only as The Stetchkov Syndicate.
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SWAT Elite Forces is a mod for SWAT 4: Stetchkov’s Syndicate, created. Description: The goal of this mod to make the game as realistic as possible and to provide a challenging simulation experience beyond what was previously thought possible with SWAT 4. The authors sought advice from the original developers and SWAT officers on how to best improve the game's realism while keeping the original vision of the game intact. ## Current changes (so far) A full list of changes can be found in changelog.txt - Corrected muzzle velocities, magazine sizes and assigned real-world names to weapons. Also brought the MP weapons over to the SP campaign as unlockable weapons. Values on all less-than-lethal equipment have been tweaked.
Allowed more equipment options in the singleplayer. Players can now choose armor for their AI team-members. Unified TSS and SWAT4 missions in a single campaign, along with unlockable guns. Drastically altered the Graphic Command Interface (GCI) to help improve command time.
Also allowed player to command team to use breaching equipment on tactical entries. TASER equipment now has a possible chance to incapacitate civilians of specific archetypes. Be more careful when using those TASERs with the elderly.;) - Cleaned up the user interface - Added several cut lines of dialogue to the game (including one which provided crucial information) - Added more missions (not included on this repository) which are deemed 'Extra Missions' and feature Irrational-quality maps. Shouting at cuffed civilians and suspects behaves differently. Fixed bugs including: AI lightstick bug, Sniper viewpoints not causing penalties, AI C2 usage not causing penalties, and several mission-related bugs. How to install and run: You will need SWAT 4 + The Stetchkov Syndicate Expansion.
This repository doesn't include everything, it just includes the relevant code and class changes. In order to play, simply move the contents of this repository into a folder in your SWAT 4 directory (SWAT 4/MyMod works) and run the CompileSource.bat. Wait for it to compile, and then run the LaunchMyMod.bat. You can also access the editor from LaunchSwatEd.bat. There's no real changes from vanilla SwatEd (yet.).
A moment ago, we dropped a drunk for not cooperating. He folded his arms and refused to be handcuffed. It took a Tazer to the forehead to get him to oblige.
Boy, the Stetchkovs picked the wrong SWAT team to mess with. Seriously, if we have no remorse zapping helpless junkies in the face, then the realbad guyshave no chance whatsoever. SWAT 4's plot-free carnage-romp through the underbelly of Boston is swept aside in this fine expansion pack of eight missions; but you'll need the original SWAT 4 to playit. In this expansion, you'll track down the Eastern European crime family known only as The Stetchkov Syndicate. Happily, this add-on story doesn't get in the way. Stetchkov is a tactical shooter that offers very much more of the same as the original, minus the bugs that were ruthlessly squished.
There's still a four-man team to lead into battle, but this time the management system has been enhanced with stackable orders. Put simply, you can order your men to do something immediately-if-not-sooner, or hold on until you give the go signal. It's a simple tweak that opens a range of new tactics, and you don't feel like a mother duck leading her gaggle of excitable younglings around. You can lay down orders and execute maneuvers all from SWAT's excellent right-click menu. Hold down Ctrl and the orders are delayed until you're ready to go. It's exactly what the SWAT franchise needs. More tangible additions include Night Vision goggles that help steer you through one of the darkest games we've ever played.
A new Tazer sits on your hip, and is beefed up to launch a pair of darts; especially handy when tackling stubborn grannies. We mean criminals. The already brilliant multiplayer also gets a boost with voice communications and a doubling of your potential co-op chums to 10. The Stetchkovs exist to give meaning to the locations you visit. The original game didn't do plot between missions; just people in peril.
Here, each mission is a level in its own right, and takes you one step closer to busting Boston's most notorious drug cartel. What's more, the open-ended jumble of buildings, corridors and rooms ensures nothing remains the same from play to play. More Info Genre Shooter Description Meatier story, more creative, twisted-up areas and less bugs; this extension of SWAT 4's police-shooting action has us handcuffed. Platform PC US censor rating Mature UK censor rating Mature Release date (US), 3 March 2006 (UK).